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7 Beginner Mistakes Interior Rendering

What’s happening ladies and gentlemen, this is Minh from Architecture Inspirations. Today I’m gonna show you some common mistakes that beginners make when using Vray and Sketchup. Let’s get started. Mistake 1 – Textures At The Wrong Scale When applying materials to your objects, it’s important to apply the textures at the right scale. The textures being too small or too big can make your render look unrealistic. Here you can see that the flooring texture is too small. To know the typical dimensions of a specific material, you can search for it online like so, or you can reference real life materials around you. To fix it, just go to the Sketchup Material Editor, and use the sample tool to pick the material. Now we can go to the Edit tab and increase the dimensions of that material here. Let’s zoom out and measure the width of the wood plank using tape measure tool again. It’s around 7 inches now so that’s more realistic.

In this case, this scene was modeled after a real Project, and in the original photo, the planks of the wood flooring seems to be pretty wide, so I will make it a little bigger. There we go, that looks good! Mistake 2 – Models Too Perfect Perfection is not always a good thing. In the real world, it’s rare to see an object perfectly clean or a room perfectly organized. However, in computer graphics, we get the straight lines and clean objects by default. So when your render is too perfect, people will definitely know that it’s a 3D model. That is why it’s a good idea to add some round corners to the edges of your objects. And when decorating the scene, give the objects a little twist and turn, and move it slightly so that they’re not perfectly aligned. For example, I usually like to rotate and flip similar components such as these chairs here. Sometimes I like to go even further, like adding some hardware to these drawers just so I can pull them out and make it look even more interesting As you can see, this method will give the scene more personality making it more realistic. For a more detailed tutorial on these topics, I recommend this video on 3 Tips to increase Photorealism. Mistake 3 – Bad Composition Even when you have a good model, but if you don’t set up the camera correctly, then your render can still look bad. So here are a couple of tips to improve your composition. One is to adjust the field of view so that it’s not too wide or too narrow. If the field of view is too wide then it will look distorted. To adjust the field of view, press Z for the Zoom tool and you will see in the bottom right corner the current Field of View. It’s around 75 degree right now, so I can change it by typing five, zero then enter to change it to a more realistic field of view of 50 degrees. Now I can left click and drag down to zoom out a bit, and make sure you save the view after you’ve made the changes. Here is the comparison between the two views, you can see the second one looks a lot more realistic. Another tip is to use two-point perspective so that the camera is not tilted.

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Sometimes I see people tilt the camera slightly up or down like so. When you do this, the vertical lines will become slanted, which is not great for the composition. So to make it look better, go to Camera and select Two point perspective. This will fix the slanted verticals and make your composition look a lot better. However, sometimes it’s okay to have slanted vertical lines. For example, if you’re doing a view from the top like this, then I actually recommend you to NOT use two point perspective. Note that you can try different aspect ratios too. For example, here I have a scene with a landscape aspect ratio at 35 degrees field of view. But I can change the aspect ratio to portrait by first going to the Vray settings, under Render Output, I will turn on the safe frame so you can see the render region. Then I can click here and change the aspect ratio to portrait. When you do this, the view will look a little distorted, even though it might not look like the field of view has changed. But if you reselect the Zoom tool, it will show the true field of view. Now I can readjust it and I’ll change the Image Width and Height if I need. Mistake 4 – Bad Lighting A good model with good materials can still look bad if it has bad lighting. For nighttime renders, it’s important that you use the correct light assets for different lighting fixtures. For example, I often use the spotlights for recessed lights. The Rectangle or Plane lights are good for lights with rectangular shapes such as surface mount lights or these under cabinet lights here Sphere lights are good for pendants and lamps. Mesh lights are useful for lights that have irregular shape such as the light bulb itself or this LED lighting behind my logo here. As you can see, it is hard to set up good lighting, so knowing where to put the light is very important. For daytime renderings, it’s important that you know how to use the sunlight and dome lights correctly. Here are a few tricks to drastically improve lighting of this scene. First I usually set Color mode to Override, this will override the color of the sunlight with this color here, which is white. In this scene, I don’t like the sharp shadows too much, so I will increase the size multiplier to about 100 I’ve also added a domelight but I’ve turned off all the settings except the Affect reflection, this will give me a nice background while I can still use my sunlight as the main light source. Since the background is kinda blue, I will adjust the color to be light blue to match it. Finally, I’m going to adjust the exposure using the camera settings here or here to make the scene brighter. There we go, that looks better, but you can see that this area is a little washed out, so let’s go to number 5. Mistake 5 – Highlight Burn Here you can see the lighting looks a little dark in these areas, but this area here is a little too bright. To improve the lighting, I can open up the correction controls, click here to show the Exposure settings and turn it on Now I can increase the exposure using this slider or manually typing in a value here. As you can see, the scene is brighter now but the highlight burn area just gets worse. If I click here on the force color clamping button, it will show me the areas that are too bright. Now I can fix this by decreasing highlight burn until I can’t see the clamped colors anymore. There we go, it’s not so burnt anymore. However, this can make the image lose some contrast, so you can increase it here. Let’s look at the before and after. We can turn off the color clamping too. As you can see, with some quick adjustments, it looks a whole lot better! For more tips on lighting, I recommend this video on 10 Tips of Realistic Lighting. Mistake 6 – Unrealistic Entourage In one of my previous videos, I mentioned that using high quality components will drastically improve your render. However, another common mistake beginners make is using 3D people in their render. Even though these are high quality and can be called “realistic”, but they’re still not realistic enough. So If you take a really good model, and insert 3d people into it, this is an automatic giveaway that it’s a render instead of a real photo. It’s because 3D People look better from far away, but they’re not very realistic up close. Personally I still don’t like to add people to my render, sometimes it’s just better without them. Mistake 7 – Too Much Noise Sometimes the model is very high quality, but if your render has too much noise, then it will look like a low quality render. This is why it’s important to use the denoiser to improve the quality of your render. To enable the denoiser, go to settings, and turn on the denoiser. Here you can see two options, the defaulr Vray Denoiser and the NVIDIA AI Denoiser, which is only available if you have an NVIDIA Graphics Card If it’s a smaller model and I’m doing a test render using Interactive mode, then I will use the Nvidia AI denoiser because it is faster. But if I’m doing a production render, then I will use the V-Ray denoiser because even though it is slower, it is still more accurate. You can also open the right flyout panel to see more settings under the Denoiser rollout. However, I usually keep the default settings because it’s good enough for me. After you’ve rendered the image, you can find the denoised image here. As you can see, with the denoiser, the render looks a lot better. And there we go, those were some tips and tricks on how to fix beginners mistakes when rendering with Vray and Sketchup. If you’re looking for a similar tutorial for 3ds max, I would suggest you take a look at this class on Skillshare who is also the sponsor of today’s video. Skillshare is a learning community with thousands of classes in creative skills like design, illustration, and many more. The premium membership will get you unlimited access so you can join any classes and communities that you like. The great thing is that Skillshare is really affordable with an annual subscription that’s less than 10 dollars a month. But as part of this sponsorship, Skillshare has set up a 2-month trial for the first 500 people who join, so you can take all of their classes completely for free. If that’s something you’re interested in, then go to this link here. I will also leave a link to a few useful classes that I took. One of them is Create Photorealistic Interior Renders with 3ds Max and Vray. And I know I’ve inspired some of you to create a YouTube channel, so if that’s one of your goals in 2020, then you should definitely take this class on how to “Stand out and make money on YouTube”. The author is Jazza, an artist and a Professional YouTuber with more than 4 million subscribers. In this class, he teaches you how create set up your channel, create thumbnails, and turn on adsense so you can start making money on YouTube. Anyway, that’s all for today guys, leave a like if you enjoy the video. Comment below and let me if you have any questions. Stay inspired guys, and I will see you, Next time 😉

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